
Changed from an attacker to a tank hero.
Fusion Cannons weapon spread reduced from 4 to 3.5. Primary fire movement speed penalty reduced from 50% to 40%. Mech health increased from 600 to 650, and normal health increased from 300 to 350. Deadeye also builds at 130 damage per second for 2 seconds, and then ramps up to 260 damage per second. Deadeye (Ultimate) grants 40% damage reduction and the max duration has been increased from 6 to 7 seconds. Combat Roll grants 50% damage reduction when used. Peacekeeper Fan the Hammer fire rate increased by 7.5%. Added Magnetic Grenade, which sticks to enemies and explodes, dealing 131 damage. Inspire now also triggers off Shield Bash damage.
Movement doesn't stop when impacting barriers, damage increased from 1 to 50, and knockback is doubled. Shield Bash no longer stuns enemies, cooldown reduced from 7 to 5 seconds, distance travelled increased from 7 to 12 metres.
Added Artillery (Ultimate), which allows Bastion to fire three artillery shells anywhere on the map, dealing 200 damage each. It also has a knockback effect, and a cooldown of 8 seconds. Added A-36 Tactical Grenade, which can bounce off walls and stick to enemies, dealing 130 damage. Reduces movement speed by 35%, lasts 6 seconds, and has a 12-second cooldown. Added Configuration: Assault, which allows Bastion to transform into a tank and fire his minigun, with infinite ammo, while moving. Fire rate reduced from 8 to 5, and ammo reduced from 35 to 25. Configuration: Recon damaged increased from 20 to 25. Ironclad passive, Configuration: Sentry, Configuration: Tank, and Self-Repair have been removed. Armour now reduces all damage by 30% instead of flatly reducing it by five points.īastion has had a complete rework, removing his old abilities for new ones. All extra health given from abilities is now called Overhealth, which has a green bar and is distinct from armour and shield health. Support heroes now heal 15 HP per second after not receiving any damage for 1.5 seconds. Tanks have 30% knockback resistance and provide 50% less ultimate charge when damaged. Attacker heroes retain up to 30% of their ultimate charge when switching to another attacker hero. There are also some major changes made to how the roles work and different mechanics, which are: The Overwatch 2 maps have also changed slightly, with a few new additions in the Escort and Hybrid modes, and a brand-new mode called Push, which comes with two maps. You can also queue for a specific role or for a random one. One of the first big changes is the switch from 6v6 to 5v5, with one tank, two attackers, and two supports making up the team composition. Overwatch 2 Character Changes: Game Changes You may wonder, is Overwatch 2 replacing Overwatch 1? Check out our answer and whether you will still be able to play the original. Continued abuse of our services will cause your IP address to be blocked indefinitely.
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